Each setup step is a cell on the scorecard. Every small step runs a base, and finishing the step scores a run. Home keeps a line score, so a coach can see in one glance what's left before the first game.
The phones below work. Tap a cell, auto-fill the signs, swap a gesture, add your own, save. React to anything with the thumbs.
Three moments in the same screen: a team that was just made, a setup halfway through, and the final out. The steps that used to be tabs are now the four innings across the top.
First names and last initials, plus numbers. Players don't get accounts.
cleaninnings.com/join/K7QX2M4P
Just made the teamParents is already on first: the invite link exists the moment the team does, so there's no "create a link" step. The roster is typed right here. Add a player and watch first base fill.
HalfwayRoster scored. Parents is on third: 8 of 12 players linked. Signs is at bat. Tap any cell to see its four bases and what's left.
AquaSox 12U are ready to play.
Players can drill signs and plays on a parent's phone now. You'll see who's sharp on Home.
The final outOne beat, once: the last diamonds fill, the run total ticks to 4, and the word Final sets. No confetti. It plays when you scroll here; replay it with the button.
The "Get the team ready" checklist becomes a line score. R counts steps done, H counts the small steps along the way, and E is anything waiting on you.
| Roster | Parents | Signs | Playbook | R | H | E |
|---|---|---|---|---|---|---|
R is steps done. H is small steps done. E is something waiting on you.
Someone joined as Mason R. #7's parent. Confirm it's them before they see Mason's drills.
Auto-fill takes one tap. Change any sign after.
Same score, everywhereHome reads the same four innings as the Office. The old three count cards (players, parents, linked) fold into the tallies under each cell.
Reading the scorecardScorer's shorthand only where it carries meaning: 1B, 2B, 3B and H mark the small steps, and R H E on Home. Everything else is plain words.
Every sign comes filled in. Coaches swap a gesture with a tap, add their own plays, and pick whether pitches get called by the catcher or from the bench. Nothing is "required" any more; the standard set is just there.
Start: one tapAuto-fill drops in a standard 12U set you can change. "Pick each one myself" shows the same list with blanks, so coaches who already have signs can copy theirs in by tapping, not typing.
The pick listEvery sign is a picture of the gesture. Tap one to choose another; gestures you've already used are marked so two plays can't share a sign. Save, and the next step is right there.
Your own playsName it, then build the sign from the same gestures: one touch, or one touch then another. The preview shows exactly what players will learn.
From the bench tooCatcher calls shows the finger signs. Bench calls puts your dugout gesture next to the fingers the catcher relays, so the pitcher's side never changes.
After savingThe save bar turns into the way forward. One primary action, named for where it goes.
If the save failsThe error says what happened and keeps the coach's work. Try again works here.
What a player sees on a parent's phone. Each sign plays as a short sequence, the way a base coach really gives it: decoy, indicator, the live sign, decoy. A coach's own video sits under it when they add one.
Tap Watch it to see the whole sign, the way coach gives it.
Coach's videoWhen coach adds a video for a sign, it plays here.
Visual firstThe figure moves to each touch. Tap any sign below to watch it. "Slower" is for the younger kids.
One figure, one line weight, one green ring where the hand lands. Drawn as code, so a coach's custom sign gets a picture too.
Combination signs read left to right with "then" between them. Catcher fingers point down against the thigh, the way the pitcher sees them.